You begin with nine pilots split into three categories: Tanks, Mechanics, and Gunners, and each one has three slots for activated abilities (Body, Weapon, and Utility) and three slots for passive abilities (Class, Propulsion, and Offensive).
![dropzone moba dropzone moba](https://pressakey.com/gfxsocial/Dropzone-news-7535.jpg)
While on the main menu you can choose to purchase new items or pilots, then head over to the Build option and change up the layouts for your pilots. Whoever has the most amount of cores uploaded in fifteen minutes wins the match.
#Dropzone moba plus#
Each mech has special abilities they can use as well as their standard attack, plus they can attack opposing mechs to kind of prevent them from gaining any cores. Sounds simple enough but at the same time, another team of three is trying to accomplish the same task. Each mech can only have one core at a time and to count towards your score, you have to upload the cores at a central upload point. This is done by defeating enemies scattered around the maps which will drop the cores for your mechs to pick up. To start off with, instead of building various constructs and armies like you do in traditional RTSs, in Dropzone you control a squad of three mechs and you have to collect cores. That said, let’s take a look at Dropzone. Instead it reminds me more of MOBAs like Heroes of the Storm or League of Legends, though I’ve never played a MOBA so I’m going on purely what I’ve seen on live streams. When I got the opportunity to check out Gameforge’s new RTS Dropzone, I was somewhat surprised to find out that it doesn’t quite work like the typical RTS games I’m used to such as StarCraft and Command and Conquer. Admittedly a lot of that is just not having a lot of time to put into them while another reason is just not figuring out what I need to build in what order in a timly manner. It’s not that I don’t enjoy them, I’m just not all that good at them. RTS and I games generally don’t go together.